@startuml
sprite $vial [48x48/16] {
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000000000000000000000000000000000000000000000000
0000000000000000000000000001AC800000000000000000
000000000000000000000000000DFFFC1000000000000000
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000000000000000000000000002FFFFFFC10000000000000
000000000000000000000000000BFFFFFFC1000000000000
0000000000000000000000000000EFFFFFFC100000000000
0000000000000000000000000009FFFFFFFFC10000000000
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00000000000000000000000009FFFFFFFFFFFFC100000000
0000000000000000000000009FFFFFFECFFFFFFC10000000
000000000000000000000009FFFFFFE20BFFFFFFC1000000
00000000000000000000009FFFFFFE2000CFFFFFFC100000
0000000000000000000009FFFFFFE200000BFFFFFFC10000
000000000000000000009FFFFFFE20000000DFFFFFFC1000
00000000000000000009FFFFFFE200000006FFFFFFFFC000
0000000000000000009FFFFFFE200000006FFFFFFFFFF700
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00000000000000009FFFFFFE200000006FFFFFFFCFFFF500
0000000000000009FFFFFFE200000006FFFFFFF40AFF9000
000000000000009FFFFFFE200000006FFFFFFF4000000000
0000000000000AFFFFFFE200000006FFFFFFF40000000000
0000000000009FFFFFFF533333337FFFFFFF400000000000
00000000000AFFFFFFFFFFFFFFFFFFFFFFF4000000000000
0000000000AFFFFFFFFFFFFFFFFFFFFFFF40000000000000
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0000000AFFFFFFFFFFFFFFFFFFFFFFF40000000000000000
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00000AFFFFFFFFFFFFFFFFFFFFFFF4000000000000000000
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0005FFFFFFFFFFFFFFFFFFFFFFF400000000000000000000
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004FFFFFFFFFFFFFFFFFFFFFF40000000000000000000000
008FFFFFFFFFFFFFFFFFFFFF400000000000000000000000
00AFFFFFFFFFFFFFFFFFFFF4000000000000000000000000
00AFFFFFFFFFFFFFFFFFFF40000000000000000000000000
008FFFFFFFFFFFFFFFFFF400000000000000000000000000
005FFFFFFFFFFFFFFFFF4000000000000000000000000000
000FFFFFFFFFFFFFFFF40000000000000000000000000000
0007FFFFFFFFFFFFFF400000000000000000000000000000
0000BFFFFFFFFFFFF4000000000000000000000000000000
00001BFFFFFFFFFE40000000000000000000000000000000
0000006EFFFFFF9100000000000000000000000000000000
000000003676400000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_VIAL(_alias) ENTITY(rectangle,black,vial,_alias,FA6 VIAL)
!define FA6_VIAL(_alias, _label) ENTITY(rectangle,black,vial,_label, _alias,FA6 VIAL)
!define FA6_VIAL(_alias, _label, _shape) ENTITY(_shape,black,vial,_label, _alias,FA6 VIAL)
!define FA6_VIAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,vial,_label, _alias,FA6 VIAL)
skinparam folderBackgroundColor<<FA6 VIAL>> White
@enduml